P+ - Zero Suit Samus - Subaction - CliffEscapeSlow
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Stats
IASA: |
None |
Fully Intangible: |
1-66 |
Subaction Index: |
0xde |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(54.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableFastFall) }
- AsyncWait(66.0)
- ChangeHurtBoxStateAll { state: Normal }
GFX
- AsyncWait(60.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- AsyncWait(0.0)
- SoundEffect1(228)
- SyncWait(30.0)
- SoundEffect1(4992)
- SyncWait(16.0)
- SoundEffect1(4943)
- SyncWait(19.0)
- SoundEffect1(4994)
- SyncWait(10.0)
- SoundEffect1(4992)
Other
- AsyncWait(51.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
- AsyncWait(65.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }